Tuesday, June 5, 2012

ASSIGNMENT 15 Fractured Models & Randomized Matinae Animations

Here is my video full of exploding things:

The pictures aren't as fun as the video, but I will post them anyway.

Here is the entrance that explodes at the beginning

Two of my fractured walls, which I can't seem to texture right.

And my personal favorite; the exploding ramp.

Monday, May 28, 2012

ASSIGNMENT 14: Bools & Pick Item Events

Here is my video for Assignment 14:
This video shows how touching three vases (Proxies for stone pillars I am modeling), makes a  teleporter visible and accessible to take the player to the underground portion of the map. Note: Bots have been removed to maintain decent FPS.

Overview of my map in its current state
The first above ground vase
The second above ground vase
The third above ground vase.
After finding all three a teleporter spawns and takes you underground. 

 A view of the treacherous moving platforms.


ASSIGNMENT 13: Bots

Video Showing off my bots, which may be better at this game than I am.
Pictures of the path nodes I have set up which allow my bots to out maneuver me.

The First Encounter = 2 bots with good movement

Lone Wolf = 1 bot limited movement

The Assault = 4 bots with insane movement

Here is the crazy kismet I came up with after reading a ton of tutorials.

ASSIGNMENT 12: Interactive Lights, Particles & Moving Around Objects

Video featuring my new lights and particle effects

Pictures of various scenes:
Lights on the decent towards the ruins at the beginning of the game.

Lights on the upper part of the ruins.

Eerie lights in the tunnel to the underground part of the map.

The re-lit underground part of my map.

Monday, May 7, 2012

ASSIGNMENT 11 Cameras, Ladders & My Game Map Diagrams

In this video I  show the camera movements and ladders I have put in my level, as well as the final-as-of-now map.

Here are my new spike traps

My cameras

The ladder in the well

The layout of my level

ASSIGNMENT 10 Damage, Health & Water


Video featuring my most recent progress on my UDK level. (Terrain and Sky Box are hidden to in crease fps)

ASSIGNMENT 09 Painted custom models & 8 interactive elements