The primary focus of this week's work was creating lots of useful movers and lifts, as well as increasing the size of my map.
I have also added modular rooms to the map. For now the walls are flat and straight, in the future I hope I can model crumbled walls and ruins using Maya.
Each room has at least one door that slides down or pivots to allow the player to enter.
Several of the rooms have seamless trap doors that lead to a series of hallways all meeting at the broken bridge in the section underneath the temple.
On each side of the bridge there is a special trigger spot on the floor that moves the bridge sections together allowing players to cross the chasm.
On the other side of the bridge there is a lift which takes the players up through a tunnel and past a trap door to the top of the temple.